With Pattern Matching, you specify a pattern which tells Tasker what text you wish
to match. For instance, if you want to match any telephone number starting with 0135, you
can specify the simple match0135*. * is a special character which matches
any number of any character.
Simple matching is designed to be easy for non-technical people to use.
Where's It Used ?
Simple Matching is used in the following places:
in the If condition of an action, when the ~ (match) or !~ (not match) operators
are specified.
in text paremeters of State and Event contexts
some other places :-)
Matching Rules
if a pattern is left blank, it will match against anything
if it is not blank it must match the whole target text
/ means 'or', it divides up multiple possible matches
a * will match any number of any character. It's not possible to specifically
match a * character.
a + will match one or more of any character. It's not possible to specifically
match a + character. Beware: the condition '%var matches +' will be true
if %var has not been assigned a value, because Tasker does not replace variables which
do not have a value.
matching is case-insensitive (magic will match with MagiC)
unless the pattern contains an upper-case letter e.g. Magic* will
not match against magically, but it will match against Magic Roundabout
a ! at the very start of a match means not e.g. !*Magic*/*Yellow*matches anything not
containing the words Magic or Yellow
it is not possible to specifically match a ! character at the start of a target (but you could
use *!
Examples
helpmatches help but not helper.
help*matches helper
*the*matches the (anywhere)
123+matches 123 and minimally one more character
+matches anything with at least one character (non-empty)
the*waymatches the other way and the first way, amongst others
Help/*shellmatchs Help or anything ending with shell, case-sensitively
Caller Matching
Caller matching (some events and states e.g. Call) is handled slightly differently.
C:ANYmatches the telephone number of any contact
C:FAVmatches the telephone number of any favourite (starred) contact
CG:groupmatchmatches the telephone number of a contact in a group which matches groupmatch
Otherwise: otherwise a match is attempted using the general matching rules
against both the caller phone number and the associated contact's name (if there
is one).
Examples:
!C:ANYmatches a number not belonging to a contact
077*/Geoff*matches a number starting with 077 or belonging to a contact
whose names starts with Geoff
C:FAV/0123456789matches any favourite contact or the telephone number 0123456789
CG:*Family*/CG:Businessmatches any contact in the contact groups Family Members, My Family or Business
Regular Expression Matching
Regular expressions are similar to simple matching patterns but have many more features
and are much harder for non-technical people.
Where's It Used ?
Regex Matching is available:
in the If condition of an action, when the ~R or !~R operators
are specified.
in the Variable Search Replace action
in the condition of a Variable Value state
wherever a Simple Match is possible, by preceding the regex with ~R or !~R
Matching Rules
Standard Java regular expression matching is applied. The Android Developer site has a
reference page.
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