oid-notifier/
<H4>Array Clear</H4>Remove all the elements of an array variable.
<H4>Array Pop</H4>Remove an element from an array and shuffle all the higher array elements down to fill the gap.<br/>If Position is higher than the last index in the array, the last element is removed.<br/><br/>If To Var is set, the 'poppe
<HTML>
<HEAD><TITLE>Tasker: Scene Element Edit</TITLE></HEAD>
<BODY>
<H2>
Scene Element Edit
<IMG style="float:right" SRC="icon_tasker.png"/>
</H2... Allows configuration of the properties of a scene element. The different
types of property are divided into... HREF="#video">Video</A>
</UL>
</UL>
<P>
Not all elements have all tabs.
</P>
<A NAME="ui" />
<H3>UI</H3>
orts running JavaScript code in tasks or <A HREF="element_web">WebView</A> scene elements.
Most Tasker actions can be accessed direct from the JavaScript.
JSON and ... he task.
</P>
<H4>Embedded in HTML</H4>
WebView elements allow specification of mixed HTML and JS for the element
content.
<BLOCKQUOTE>
<CODE>
<H1 onClick="set
art of the editor, where the position and size of elements are arranged.
The display area has two modes dep... click</B> on an <B>empty</B> area to create a new element positioned there
<LI><B>Long-click</B> on an <B>element</B> to get options for the element
<LI><B>Click</B> on an <B>element</B> to edit it.
<LI><B>Click-and-dr
<HTML>
<HEAD><TITLE>Tasker: Scene Element: Video</TITLE></HEAD>
<BODY>
<H2>
Scene Element: Video
<IMG style="float:right" SRC="icon_tasker.png"/>... he video must be started via
the <A HREF="help/ah_element_video_control">Element Video Control</A>
action.
</P>
<H4>Parameter: Loop</H4>
If checked, the video wil
<HTML>
<HEAD><TITLE>Tasker: Scene Element: TextEdit</TITLE></HEAD>
<BODY>
<H2>
Scene Element: TextEdit
<IMG style="float:right" SRC="icon_tasker.... standard Android box for text entry.
<P>
TextEdit elements cannot appear in Overlay scenes.
</P>
<H4>Param... P>
This is the <B>initial</B> text to show in the element, with any variables replaced.
</P>
<P>
Note tha
with <I>callername</I> being the scene name. For element events, <I>subcallername</I> is the element name. For action bar button presses, <I>subcallername</I> is t... ts as a result of a scene event (e.g. a tap on an element)
also shares the variables of the scene (and thus... , a task started by a scene event (e.g. Tap on an element)
which shows a new scene e.g. via the <I>Show Sce
<HTML>
<HEAD><TITLE>Tasker: Scene Element: Text</TITLE></HEAD>
<BODY>
<H2>
Scene Element: Text
<IMG style="float:right" SRC="icon_tasker.png"/>
<... text to display is greater than
the height of the element.
<H4>Parameter: Text Format</H4>
Specifies how ... /UL>
<H4>Events</H4>
<UL>
<LI><A HREF="activity_elementedit#tap">Tap, Long Tap</A>
<LI><A HREF="activity_
<HTML>
<HEAD><TITLE>Tasker: Scene Element: Map</TITLE></HEAD>
<BODY>
<H2>
Scene Element: Map
<IMG style="float:right" SRC="icon_tasker.png"/>
</H2>
<H4>About</H4>
A <I>Map</I> element is a view onto the same kind of map window used b... re automateable than the standalone app.
<P>
Map elements cannot appear in Overlay scenes.
</P>
<P>
When
<HTML>
<HEAD><TITLE>Tasker: Scene Element: Web</TITLE></HEAD>
<BODY>
<H2>
Scene Element: Web
<IMG style="float:right" SRC="icon_tasker.png"/>
</H2>
<H4>About</H4>
A <I>Web</I> element is like a browser window.
<H4>Parameters: Mode /... <P>
If this parameter is <B>not</B> checked, HTML elements which generate a popup window, for instance
sele
<HTML>
<HEAD><TITLE>Tasker: Scene Element: Number Picker</TITLE></HEAD>
<BODY>
<H2>
Scene Element: Number Picker
<IMG style="float:right" SRC="ico... ed range. Above
and below the selected number the element can be long-clicked to
advance the number series,... uch.
<H4>Events</H4>
<UL>
<LI><A HREF="activity_elementedit#value">Value Selected</A>
</UL>
<P>
Note tha
l user-interface consisting of a collection of <I>elements</I> to which tasks can be attached to be run whe... ow. For instance, if the scene has a <I>Title</I> element it will be
set to the title specified in the acti... of completely destroying it, the settings of the elements
are retained for next time it is shown
<LI>the values of the elements in the scene can be changed to track certain
eve